The end result: a few months with no development and no promotion.
This has had the disappointing consequence of a complete drop off in use of Float, and thereby a reduction in add revenue (from a few pence per month to no pence per month).
I guess I'm picking it up off the ground to try and build something with momentum this time.
What is reassuring though is that a few months of inactivity can limit new users, but it seems active installs can weather the storm:
So I've been hard at work these last few nights on the next major release. And the good news is I've got something exciting to show for it. Last night I played the first ever game of Float 3D:
The only final comment I'll make is... Coming Soon to an app store near you!
No comments:
Post a Comment