(photo of cat is for no reason other than it ids a funny cat).
The successes, failures and further development plans of an amateur Android App developer.
Tuesday, 2 June 2015
Time Slip
(photo of cat is for no reason other than it ids a funny cat).
Friday, 29 May 2015
SiteSnaps
Saturday, 31 January 2015
#GIMP Template for #MaterialDesign
- A GIMP template for Material Design
- An updated Android Icon Image Export Script for GIMP
A GIMP template for Material Design
In many cases it may be safest to create your icon as vector art. But it will also frequently be more convenient to use GIMP.
Launcher icons are 48dp x 48dp in size, which means they are 48 x 48 pixels for mdpi screens. However you will want to create icons for different screen pixel densities, and hence different pixel sizes. Typically you will need sizes up to xxx-hdpi, with a pixel size of 192 x 192. You will find other templates are created at this size so they can be down-scaled to smaller screen sizes.
However, If you want to reuse your launcher icon for the Google Play Store, you will also need a high resolution graphic at 512 x 512 pixels. You could use a different graphic entirely, one with more detailed lines and features, or you may want to create a single original with high enough resolution to be used for the Play store and downscale it for your launcher icons.
The GIMP template I have created is 576 x 576 pixels (an even 12 times 48). This means you will need to downscale for the Play store icon, but down-scaling a bitmap is better than up-scaling right? The following describes it's key features:
- The template file has a pre-defined grid interval of 12 pixels (1dp), corresponding to one pixel in the down-scaled 48x48 pixel icon. You may need to turn on the grid from the View menu.
- It also has vertical and horizontal guidelines pre-configured for the same positions as the Google example here.
- The template includes the diagonal guidelines, the small circle guideline and the four basic template shapes (square, landscape rectangle, portrait rectangle and circle) as paths. You can use the paths to create objects. To do this, open the paths dialog window (from the Windows - Dockable Dialogs menu), right click on your chosen path and select "Stroke Path." You can then fill the outline that this creates.
Download the template here:
Material Design Template for GIMP
Android Icon Image Export Script for GIMP
- I've now added a "custom" option for the graphic size in dp units (previously it was pre-configured for three image types).
- I've added a 512x512 pixel image option. This option is independent of the graphic size and is designed for Play Store launcher icon graphics. It will be copied directly into the assets\_Pre_Production folder in your project (so it is not included in your APK).
- I've changed the folder location that the script needs to be pointed to. Previously you pointed it to your res folder. Now you point it to your project folder, and output is placed in the res folder or the assets folder (depending on your chosen options).
- Finally, I removed some of the options I felt were too complex for this tool.
Both the new and old versions are available:
New Android Icon Maker GIMP Script
Old Android Icon Maker GIMP Script
Instructions for installing a script-fu plugin can be found here
Wednesday, 28 January 2015
Tools for #MaterialDesign
Design template
Colour Palettes
Drop Shadows
Summary
What is #MaterialDesign ?
So what is Material Design? Don't ask me! I spent an hour reading about it on Google's documentation pages and I still don't get it. I mean does this mean anything to anyone?
...The use of familiar tactile attributes helps users quickly understand affordances. Yet the flexibility of the material creates new affordances that supercede those in the physical world, without breaking the rules of physics...
Well not to me.
So I have some issues with Material Design.
Firstly as highlighted above, it seems like Material Design is the invention of a new language. I think this language is designed to monopolise the vocabulary around and as a result the approach to graphic design - Soon everything will look like it was made by Google.
Secondly, Google is trying to make us conform to a narrow design envelope. Where's the freedom and space for creativity? If all app designers use the fixed colour palettes and strict rules provided by Material Design, things will become quite predictable and boring.
Thirdly, who's judgement of good design are we trusting? There are a whole selection of Do's and Don'ts. Some of the Don't actually look OK to me.
And another (I quite like the off-center folds):
Finally, There's #contradiction. Material Design says in a number of web pages:
A folder corner, or dog-ear, is used with forms associated with documents or traditional paper-based metaphors...Don’t use a dog-ear treatment in the upper-left of an icon. The cast shadow from this position interrupts the harmony of the icon.
Saturday, 24 January 2015
Keyword ranking improves
A couple of days ago I was a bit put out by a sudden drop in keyword ranking for Float. I was at a loss to explain it.
Now just as suddenly, my ranking has returned. So what happened? Perhaps Google changed an algorithm then changed it back?
Even so, me restored ranking is still very low. I suspect I need more positive ratings to boost it up higher. But I have issue with this. Have you looked at the reviews of indie apps? All 5 stars and all genetic text like "great app, just what I needed!" And "this app is perfect. Outstanding work." These reviews could be for any app, and I suspect have been posted to many apps. Its a buddy system, and means nothing to the quality of an app, only the skill of the marketer.
I guess I need to apply the same strategy...
Thursday, 22 January 2015
Sensor Tower Keyword Analysis Revisited
Monday, 19 January 2015
Hiatus end
The end result: a few months with no development and no promotion.
This has had the disappointing consequence of a complete drop off in use of Float, and thereby a reduction in add revenue (from a few pence per month to no pence per month).
I guess I'm picking it up off the ground to try and build something with momentum this time.
What is reassuring though is that a few months of inactivity can limit new users, but it seems active installs can weather the storm:
So I've been hard at work these last few nights on the next major release. And the good news is I've got something exciting to show for it. Last night I played the first ever game of Float 3D: